O after the studio was set up Valhalla (Valhalla Game Studio), and was released before this year's E3, a new The following is a letter to Itagaki with this THQ Executive Vice President and Danny Bilson accepted Eurogamer access (translation zodaic913):
can you simply say what you will be co-operation is how?
Danny Bilson: We are in about 6-8 months before the encounter Valhalla, their hands are one of our unprecedented, incredible multiplayer prototype version of the game, we love this team , like their previous work,
coach outlet online ASOS, me and our team only took ten minutes to decide to go further.
after we met that I work with these people and they get along quite well, ten minutes, we say Writing with a bunch of tales - in fact most of their novels, and we just respond to them; Mr. Itagaki is definitely the game with his team's work, we have very little impact on the inside. We are very excited.
THQ relationship is one of the conditions it?
Danny Bilson: is not the case, Itagaki is a direct and myself - I was the CEO of several core of the game, and the creative team here to work with. This game is our co-operation with external studios, one internal core products, so this partnership has nothing to do with the THQ, the more like to participate and engage in a THQ products produced.
Itagaki I can ask about, do you not understand how a person in this game
Itagaki with the letter: (laughs) We hope to make a game can attract a lot of people, many people can play and enjoy the game, for this purpose, I think we have to provide some innovation to make this type of game, and we indeed do so. I want to be prepared you see our film will surely be the game quite a lot of elements of the concept, and it will let you imagine how a game will be like.
You can tell us the story about the game and the occurrence of the location?
Danny Bilson: I think we have some of the plot to retain it. I will give you a hint: Kessler Syndrome, to the case. This is the story we can say at this stage, the game story is based on some reality, some fantasy and some of the future, there are a lot of things being hidden in the story. (Annotation: Kessler Syndrome is the NASA scientists in 1978 proposed a hypothesis, he assumed, LEO satellite to a more critical point occurs when the chain reaction that spread in the low-orbit satellites and space junk will collide with each other,
abercrombie fitch shop london, all changes into space junk, space junk will be covered throughout the earth to this situation occurs, any man as long as the launch vehicle, satellite, will be those who reach the LEO is scattered when the space junk to crash, and the human equivalent is really trapped in the earth.)
Ok, that sounds pretty interesting. I know the name of the game Devil's Third has a musical meaning or origin, can explain why you chose this name, and represents what the game is it?
(annotate: in this case should be the tritone who called it a What is the name of the house you want to take a lot of discussion, and we propose this name because many have echoed with the name, this is the reason we chose it. The name in other areas involved in the story, so I do not know if ... ...
Danny Bilson: Not yet.
Itagaki with the letter: A lot of the relevant part of the story publicly in the future, I think we will see Devil's Third represents the other meaning, but at this stage, we can only mention of music-related, other meanings will be revealed in the future.
good. In this trailer seems to show two available roles, you can to confirm it? You can tell us about them and what they can do things?
Itagaki with the letter: in the trailer you see everything, the game can do it for each character, and not just limited to one or two characters can make such a thing. Trailer is not about plot, it is just showing a bunch of games you can do cool things, things you can trailer in the game to make it. So you can do many things - games and the vehicle - clearly this has not yet appeared in the trailer. But this trailer for the game to let you know you can do, or let you write one thing you can do. But in fact there are more things of course, not disclosed.
you can say about And compared to previous works, Mr. Itagaki is?
Itagaki with the letter: We want to make a mainstream game, is only for get out of Valhalla, but in the game industry is a new model.
Danny Bilson: I can give you a hint. You see - if you think is to do it in multiplayer games, you've never played this kind of thing. I had not played this game, that is what this game looks like.
I do not think I have a better understanding of what is on this game, you can not give me more clues?
Danny Bilson: Not yet, we still have a long way to go.
You mentioned that you are out of sight of Valhalla multiplayer game prototype, and the things they are interested, you can talk a little about that more and how it became the prototype of this game now?
Danny Bilson: they want to design and plan an epic game, but I started to see the Demo is a multiplayer game prototype. When we first met, we went to the demo to the demo room, which handles most of our members picked up after the laughter began, but never had to spend a wonderful play time.
and I said, just part of the game more player game, I have not even talked about that a deep, epic story, very complete single-player experience.
Well, you used to You are moving in this direction it? Or something more traditional linear plot it? Danny Bilson: I do not think this can be so defined, I think the word form in a manner that these two have a broader interpretation of freedom and direction, and even the composition of other kinds of ways, I will not make these words a definition, not yet.
fighting it?
Itagaki with the letter: I had produced I would say that you see commercials that game seems to have the feeling these two games, I want everyone to understand one thing, please do not confuse that we do not like is
players in the notice of films that can be noted that the game has a very different point, so if you think this is a shooting game, shooting game, but included in the close battle and combat the unprecedented elements, this is a good view.
want to do this game because we have been concerned about the type of game shooting, and we think we should put it to the next realm, I think this is a good practice.
Also I want to create a more realistic military combat, in this respect Danny and I have similar views, we are very familiar with military weapons, and we all like to fight (laughs).
you can use that in THQ's experience? I mean, for example, through the production of red in front of Volition (Red Faction) accumulated a lot of third-person action game experience. Another team, what kind of technology between the foundation and share it?
Danny Bilson: your idea is right, I said before, is not concluded between us and the THQ and what partnerships that simple, Mr. Itagaki said this team can be drawn with the souls of the house owned by THQ any resources, whether from Kaos, Volition, Vigil even other THQ's other development teams, require any technical and support, any design, any shooter will do.
But I will say is that so far I have not seen any demand for them, because their works are very unique fusion shooting and close combat. So they have been providing support, but we have not seen which side they need to be supported,
abercrombie london outlet Angel SEO - Angel SEO offers Searc, because they make things very very special.
Itagaki with the letter: if you see the trailer, then have a guy wearing a snakeskin jacket who caught a military dress, but also scratched his head against a chariot, the chariot In fact, from THQ's a new work called Homefront. (Annotation: Homefront is THQ has just released a new work, described North Korea's conquest of East Asia, and even occupation of the United States ... ... the players play to counter the Americans)
This is a very small-scale cooperation (laughter), But no matter what kind of resources we want, we can get.
Danny Bilson: You should already know, we treat them as an internal studio, they can get all our support.
It is good for the game there will be sustained, long-term play multiplayer elements?
Danny Bilson: multiplayer game now have to have this element. All multiplayer games should have a stage, incentives, sustainability, and other such things - that is interesting and people continue to want to come back to play areas. As long as the mechanism to establish and adjust the game, you will begin to establish this system. This is certainly one of our current thinking.
game to what the current stage of development?
Itagaki with the letter: just over 10%. But nobody wanted the letter (laughs).
Some people say that 10% of the final game developers need to spend 50% of development time, so when we look forward to playing this game?
Danny Bilson: I do not mind. We have not issued any time - but perhaps you can imagine, after two years from now. About. THQ development
Now we have a point,
cheap ralph lauren Arabian horse, that is, less than incredible, if the game is good, we do not sale him. So I said two years for the sale of time may be shorter, and perhaps more years. The quality of all decisions in the game, when Mr. Itagaki said shaking hands with my game development team better, we will be offering it.
taking into account the ambitions of the game with the launch time, two years after the operation, many things will change, or even displayed. Possible to use the MOVE and the 360 PS Natal and even 3D it?
Danny Bilson: In this game on it? I do not want comments, I think it is not appropriate.
what you think of 3D technology?
Danny Bilson: I think the 3D is very interesting, in this THQ E3 show you will see some of our stunning 3D surprise to you that in the E3 you will definitely see a few cases we have used 3D.
cool, Mr. Itagaki I can ask the same question? What is your view of 3D technology?
Itagaki with the letter: I am very interested in 3D, I have been paying attention to what kind of available 3D PC games, but my family still have a 3D TV.
I do not have 3D TV, these days you have talked about the commercial reality of game development, there is a global player you have to target certain areas rather than specific players. This is your idea, asked whether the majority of players will change the way your development?
Itagaki with the letter: I have the game have a clear policy that you can not focus to a particular group of players - you have to do a game to attract the general population. We must have a common person can understand and appreciate the central theme.
I have some things to say in the game storyline, but we can not about the plot. But I believe that at present, any shooting game, no one has such as this one for large, complex, elaborate plot.
In addition, I still think a multiplayer game - single and multiplayer games is the for the two main modes. Multiplayer will be very interesting; degree of completion of the game may be only 10%, but I have to say that And after 15 minutes of play each game to Zhigu, the meeting was the matter. This is my first time as a shooting game, but as a competing type game involving a veteran, I am confident I can bring in the shooter game of the essence of competition.
you ever say this game, you zone official website last week, said this is your new life in the fifth case. But I'm curious what you have learned in the previous game to let you use what is on the game?
Itagaki with the letter: everything. And not just me, my whole team is. We bring all the learning and knowledge used in the past this game. For example, in to the game inside.
tolerance is an important feature outside of its difficulty, we can continue to look at this as he has such a feature, or it will be easier to get started?
Itagaki with the letter: Compared to that game when we develop, we have now grown to want and to develop a player to attract a wider stage. To develop a simple and interesting game, but in fact more difficult. I think we have already received enough from the past experience of the game, enough to let us develop a simple and fun game.
you also mentioned before, the last 10% of game development stage, it takes 50% of development time, you are right, the game will spend the last 10% of a very long time, so I THQ decided to work together - because we are so here allows, Danny this concept is very clear - it will enable us to create a good game.
like it? Or do you change your mind up?
Itagaki with the letter: you know, when the talk with the girls, I will She said I like you better than others, but comes to hardware, I did not actually too specific preferences. I used to talk about the hardware, if I said I made a machine, I may use a certain method to do, but this is only the discussion of engineering - I have no mixed feelings inside.
Itagaki, I know you have some time to leave Tecmo, but I still want to know you on the
Itagaki with the letter: Tecmo gave me a copy as a gift, but I have not had time to play. Now I maintain good relations with Tecmo - we are friends.
Itagaki with the letter shortly before the Tokyo Game Show in the (TGS) during the interviews with the media (source GNN):
this new work,
Itagaki with the letter: In July 2008, after leaving TECMO, I intend to create a is now seen
you think
Itagaki with the letter: I think Jumping the
example, when the players to target enemies from a distance gun attack at any time are likely to be high to jump from the back of a knife to kill the enemy, I want to show is that this cicada, oriole in the post
Itagaki with the letter: the last 16 years I have made the game, with 7 as sales from overseas markets, although I am a Japanese, the idea is very Japanese, but in game development it seems natural to me with the so-called
In addition, THQ is well aware of this cooperation, Europe's preferences, but also European and American market, marketing experts, this time we have a very close cooperation THQ, so I can give peace of mind in this regard to them.
the studio with the Valhalla team members thoughts?
Itagaki with the letter: The very pleasant cooperation, game creation with a variety of ways, my own case, of course, hope to the people and their ideas fit together to create, in other words, As an employer, of course, will want to hire like-minded people work together, Valhalla Studios team is such a group of like-minded partners.