Free online games are now spending most of the conventional investment rules, most of them just have a simple macro-control, and no natural economic adjustment, so there are a lot of high investment spending to create RMB miracle, and soon disappeared once the RMB into high-end players If you take the time to limit the use of RMB into it, no doubt largely driven by lower consumption of RMB players and free players of the game enthusiasm; but, again, thousands of players into the consumer has limited enthusiasm for the game harmful to economic development,
custom supra shoes, So I created a new online game consumer can control the economic system, as follows:
1. take weeks spending limit laws, Delta can be unlimited, but there is limit consumer, consumer to limit this week after spending RMB termination, will remain open next Monday, spending.
2. to limit consumption of floating, week week and consumer spending to reach maximum limit for consumption of more than 50% of players in next week's spending limit total spending in the previous week, based on the this week next week to further increase consumer spending ceiling of 50% of the total amount. Specific values for this week, spending a maximum of 20 yuan, A consumption of 20 per player, B player spending 10 yuan, C players spending 15 yuan. then the second A week's spending limit is 20 + (20 * 50%) = 30 yuan, B is 20 + (15 * 50%) = 27.5 yuan, C is 20 + (10 * 50%) = 25. If the next week A consumption of 30 million, then the third week of consumption is 20 + (30 * 50%) = 35 yuan, B consumed 20 yuan, B is 20 + (20 * 50%) = 30. If the consumption of less than 5 yuan B , then B is 20 + (5 * 50%) = 22.5 yuan.
that is, a player would like to purchase an expensive item, then they would, after spending many times before they can make a purchase.
3. consumption seem complicated, the actual purpose is to allow buyers to pay a time cost to purchase, but this consumption props must be much cheaper price, because many times the cumulative consumption is also an objective of income, and the low consumption of the player will not be high spending a lot of players down.
4. integrated economic system, establish and improve the game of the conventional control currency and RMB rate, ensure that the game economy is a micro-economic losses, so that players with high consumption of excess within the sale of consumer goods to bring the game game currency. and do not consume to take this week, then back to the 20 yuan cap ceiling and start thinking of the cumulative
this is not perfect, but I will further add.