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Old 09-08-2011, 12:40 AM   #1
czc3v6a8p
 
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Default sneakers| guys

Thanks again to everybody, you’re beyond awesome
Email it back.
Replace the spider’s individual clips with your own art, and rename all the ’spider’s to something solitary.
Play the Sneak Peek online, beat up tons of promiscuous baddies!
I have been perusing all of the reviews, though,james shoes, and one thing that I think is really dissatisfying is, well, a lot of reviewers don’t appear to really like combat. So my plan was to constrict it up for the World 3 unlock. But that’s beautiful boring, so here’s where you guys come in.
I’ll let everyone know when the first round is up. I haven’t uploaded anything anyhow, though. I’m going to try to make a video about it morrow, if you’re not sure how to edit the fla, I should have something in there for ya.
Nothing vulgar, and naught boring!

I don’t demand to own anyone else’s art, it’s equitable all in agreeable fun, and just as the demo. I won’t be using whichever masterpiece for financial acquire (other than assisting to scatter the word approximately FPA ashore console), and I’m no maneuvering on using everything in World 3.
If you guys can send me baddies that aren’t really animated, I can just give them springy type vigor customaries, should be capable to tell what I mean if you activity the beta long enough.
4:
Here’s where it gets fun, for me at fewest. Now that I have enough baddie hunk to really stress test the gameplay, I started going via and production substantial tweaks to how FPM controls. Here’s the menu of the latest changes, please leave feedback in the comments!
Yep! I’ll get busy and add a baddie chamber to the Sneak Peek for hitting over 30k Likes plus Follows, and you guys can help keep me interested. I’ll start us out with some ninjas, and I’ll depart the recess up to everyone else!
Tell me how the combat feels.
Update 6:
Lots of bug fixes, keep sending those bugged out series, guys, I can’t differentiate you how many they help!
Again, don’t put replays in the comments! Email them!
- FPM runs bit faster while holding pencil, feels fewer inert, but there’s still a contrast
- Much larger approach with the charged attacks, give you variant reason apt fully dictate them
- Changed the deceleration, shouldn’t sprint into baddies for accessible if you miss
- Can alteration instructions while poking, or while act the 3 hit combo
- Gave the attack hits on all baddies a ruddy tint, better feedback.
- Separated stomped and hit clips, so stomping someone doesn’t corner it red
- Some fixes to the Parrots, but I think they still don’t work very right… Should work next (this) time
Download this document (you might need to right click, retention as). It should be Flash 8 immediately, anyone want to confirm it works? You can download a demo of Flash by adobe.com.
Borne Games
Now, I’m not making these changes specifically to make the game easier, but, the game should start sensibility better and control more intuitively, so keep an eye on your tall scores, they should be going up.
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I’m at the point where I must start working on World 3 again,sneakers, so once we all debug this version, I’ll get a baddie room up in the main Sneak Peek build. That manner I won’t be able to spend as much time putting baddies in, so it might take me awhile. Mostly depends on how awesome it is and how much work it would be, so determine you cheat my fla adviser!
Sheesh, it sure has been silence around here, hasn’t it? So then, what’s been working on? Well, I’ve been going on World 3 again (remember, FPA on console was made at one all crew, we didn’t just charge you for a Flash game!), but I’ve too been keeping an eye on the XBLA and PSN games. The chief reason you guys haven’t really listened from me lately, PSN’s been down, and well, we can’t actually plan for the hereafter until we a tight grab on how sales are going. PSN’s finally back up (and FPA’s on sale for 5 bucks!), merely it’ll still be awhile until we know how we did.
Original Post:
Baddie Beta
Don’t send me other people’s art, without their permission. This includes Nintendo’s and SEGA’s, so don’t just send me sprites, or anything that crashes someone’s license (your own parody art is nice).
If you’re using CS5.5, though, please do a file, save as, and send me a CS5 fla, please!
Flash game developer Brad Borne's private web site.
Make me material to hammer up! I’m gonna be testing combat, and I’m weary of beating up spiders!
4.5:
Fixes to the Parrot, a few more enemies, enemies all wheel once ahead going random, plus everything else:
(might need to empty your cache)
Here’s how this is going to work:
Once that’s in there, I’d adore your help debugging combat,airforce 1, comparing it with the console version, and letting me know what works, or what needs to be fixed still. I’ve been tweaking it a bit already, so we’ll watch how much more work needs to be done.
Let me understand if there’s anything that still feels erroneous, favor if you obtain impair when you think you shouldn’t, or don’t hit a baddie when you calculate you should. I absence to add the replay system behind in so you can just mail me a replay when something ‘wrong’ happens.
TL,DR: Testing combat namely boring, help me out!
Actually, if you want to dodge the fatuous Akamai downloader, just get the trial here (I curse, if Adobe has the discretion to do something easily or stupidly, they’ll select stupidly every single period).
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