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Tekken 3 with strokes
Tekken 3 combos with all ten full grasp KING technology ,Women Puma Espera
218.24.148 .* 1 layer Note: Bear, Panda, God, true God, not ten wooden toy maul. fist left fist = A = B = C left thigh right leg = D instruction → ← ↑ ↓ role for the right period to subject (☆) star is the joystick back in what direction does not along that in corner enter the investment and technology direction in front of the brackets for the input sequence is in parentheses later the break directive. - Ling Xiaoyu: ↑ D AB [A + B] ACDDDA ↑ D ABDDB [A + B] ADB Paul Phoenix: ABC BABA DBA ABC ADB ADB A Juliet Zhang: BAAB CCC DD A BAAB CCB CBA BAAB CCB ADC Nina Williams [Anna Williams]: ABAB CCB ABD ABAB CCB ADC ABAB DCD BDC Yoshimitsu: DDBB DD AAAA ABA DDD AAAA ABA DBBB DAA ABA DDDA [C + D] Lei Wulong: ABA [C + D] [C + D] [C + D] AAB ABA [C + D] BAD ADD ; ABA [C + D] BAD ABC Hwarang: → D AB CDCD DD CD → C BB CDCD DD CD Mishima Heihachi: CBBDD ABABA CBBDD ADABD CBBDD ADABA Forrest. Lo: ACBB C ↓ CCC DD ACBB CCC DCD ; ABBA C ↓ CCC DD ABBA CCCC DCD ; gun Jack: ↓ BAAA BABA [A + B] [A + B] ↓ BAAA BABA ↓ [A + B ] [A + B] AA DCD ABA ↓ [A + B] [A + B] ; AA DCD ABA [A + B] [A + B] Brian Foley: ← AB ADB ADB ; ← CDAB ADCC Kazama Ren: CBDC (A + D) BBAB BDDDDB (A + D) BA BDDDDB (A + D) ↓ (C + D) → → BABB CDD CBA → → BABB CDD ABA → → BADD BDCBA Eddie: DCDB DD (C + D) ( C + D) (C + D) [C + D] [C + D] KING [Baowang]: ABAAB DDDAC ; ABAAB DDDAA ABAA CCDCB [A + B] ABAA CCDDAA ; ABAA CCDDAC KING [King] arrest panthers technology: Six wrestling: first: (a): →,Puma Running Shoes, BD ( B) or →, AC (A) (two): B + A + AB (keep a move on: If the trick is →, BD will use B; is →, AC on the use of A) (three): B + B + AB (can not get rid of) (four): CD + AB + ABD (B) ( five): A + B + CD + AB (can not get rid of) (six): B + A + C + D (B) second: (a): →, BD (B) or →, AC (A) (two): B + A + AB (reserve a shake on: if on a dupe is →, BD ambition use B; is →, AC will use A) (three): B + B + AB (can not get rid of) (IV): CD + AB + ABD (B) (five): A + B + CD + AB (can not get rid of) (six): C + A + B + CD + ABCD (A) 5 with wrestling: first: (a): →, AB (AB) or horizontal movement in BD, grasp the front or side of the opponent (B) or, BD (B) (two): B + B + AB (can not get rid of) (three): CD + AB + ABD (B ) (four): A + B + CD + AB (can not get rid of) (five): B + A + C + D (B) second : (a): →, AB (AB) or horizontal movement in the B + D, grasp the front or side of the opponent (B) or, BD (B) (B): B + B + AB (can not get rid of) (three): CD + AB + ABD (B) (4): A + B + CD + AB (can no obtain rid of) (five): C + A + B + CD + ABCD (A) third: (a): →, BD ( B) or →, AC (A) (two): B + A + AB (keep a move on: If the trick is →,Pumas, BD will use B; is → ,Puma Future Cat LO Engine, AC will use A) (three): CD + AB (A) (four): A + B + CD (not break) (five): B + A + C + D (B) fourth: (a): →, BD (B) alternatively →, AC (A) (two): B + A + AB (keep a move on: If the trick is →, BD will use B; is →, AC will use A) (three ): CD + AB (A) (four): A + B + CD (can not get rid of) (five): C + A + B + CD + ABCD (A ) four with wrestling: first: (a): →, AB (AB) or horizontal movement in BD, grasp the opponent front or side (B) or,Puma Outdoor Shoes, BD (B) (two): B + B + AB (can not get rid of) (three): A + B + CD (A ) (four): B + A + C + D (B) second: (a): →, AB (AB) or horizontal movement in BD, grasp the front or side of the opponent (B) or, BD (B) (two): B + B + AB (not break) (c): A + B + CD (A) (four): C + A + B + CD + ABCD (A) third: (a): horizontal movement in BD, grasping the back of the opponent (can not get rid of) (two): CD + AB + ABD (B) (three): A + B + CD + AB (can not get rid of) (four): B + A + C + D (B) fourth: (a): horizontal moving BD,Puma Shoes 2011, grasping the back of the opponent (can not get rid of) (two): CD + AB + ABD (B) (three): A + B + CD + AB (not break) (four): C + A + B + CD + ABCD (A) triple wrestling: first: (a): horizontal movement in BD, grasping the back of the opponent (can not get rid of) (two): A + B + CD (A) (c) : B + A + C + D (B) second: (a): horizontal manoeuvre in BD, gripping the back of the opponent (can not get rid of) (two): A + B + CD (A) (three): C + A + B + CD + ABCD (A) AD fell to the ground cast: first: (a): → ☆ ↓ AD (A) (two): B + A + ABC (AB ) (three): B + A + C + ABD + ABD (A) second coil dragon wrestling [eighteen]: ( a): → ☆ ↓ AD (A) (two): B + A + ABC (AB) (three): AC + CD + DB + BA + ABC (B) third: (a): → ☆ ↓ AD (A) (two): AB + D + BD ( B) (3): D + C + D + CD + AB (can not get rid of) fourth: (a ): → ☆ ↓ AD (A) (two): AB + AB (AB) BC joint: first: (a): → ☆ ↓ BC (B) (two): AB + A + C + AB (AB) (three): A + C + D + AB + CD (can not get rid of) second: (a): → ☆ ↓ BC (B) (two): A + B + C + AB (A) third: (a): → ☆ ↓ BC (B) (2): AB + C + A + AC (B) ↓ → A: first: (a): ↓ → A (A ) (two): AB (can not get rid of) second: (a): ↓ → A (A) (B): AB + C + D + AB (can not get rid of) special grasping techniques: first: ↓ AB ABA A + B C + D second : ↓ AB C + D A + B A + B third: go to the opponent in front ← AB CD fourth: go to the opponent in front ← AB BD |
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